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An endless idle RPG with no level cap and no finish line. Build a party of heroes, hand them skills and gear, then let them fight, loot and level their way through procedurally generated dungeons on their own.
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Match strength key:80+65+50+<50Dungeoneers Idle
SteamAbout Dungeoneers Idle
Dungeoneers Idle is an endless idle RPG about building a party, not steering one.
Assemble a team from twelve hero classes, hand them skills and gear, and send them into procedurally generated dungeons. Combat resolves itself, while you make the decisions that actually matter: who goes, what they carry, which skills they bring, and when to reset everything for a stronger start. Early on you make those calls manually. Later, you buy the automation that makes them for you.
It keeps going when you don't. Close the game, come back tomorrow, and the party will have been working for you. Real offline progress, leveling up, equipping gear, clearing dungeons and much more.
It doesn't run out. Hero levels have no cap, the depths keep scaling as fast as your party does, and every prestige measures you against your own deepest run rather than a fixed target. This is an idler built for months, not for an evening.

Build a party, then let it work
Dungeons that build themselves

Loot worth sorting

Automate yourself out of a job
The dungeoneering runs itself from the first minute. Your party explores, fights and hauls loot home whether you are watching or not.
The managing doesn't, though. Not at first. Early on you level your heroes by hand, spend their attribute points, pick their gear and decide what's worth keeping. Then you start buying that work away. Auto-level, auto-attributes, auto-skill-levelling, auto-equip, loot filters: every one of them is a job you do for the last time.
Progress that carries over
No finish line
Dungeoneers Idle is an infinite idler. Hero levels are uncapped, dungeon depth stops scaling politely and starts compounding, and there is no last dungeon waiting at the end of it.
Plenty of idle games are built to be finished over a weekend. This one is built to still be handing you decisions months from now.
Idle on your terms
Dungeoneers Idle asks for a few minutes of decisions and gives you back the rest of the day.
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