Climb a tower that never lets you leave. Move — your spells fire themselves. Combine 8 elements into automatic synergies, awaken them twice, and gamble on relics that break the rules. Die, bank your gold, climb again. 100 floors, 35 relics, 14 artifacts, and a leaderboard that remembers.
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Match strength key:80+65+50+<50Died in the Tower Again
SteamAbout Died in the Tower Again
You died in the tower. Again.
An apprentice mage is trapped in a tower that resets every death — but never takes back what you earned. Unlocked floors stay unlocked. Banked gold stays banked. Only your run ends. Survive each floor, kill the floor boss, climb. Then do it better.
You only move. The spells handle themselves.
No attack button. You dodge, position, and choose — the tower does the rest.
8 elements. Only 4 per run.
Light and Dark are spirit contracts — you may carry only one of them. Matching elements fire synergies on their own: Melt, Venom Burst, Overload, Shatter, Judgement, and Wind-carried storms that spread another element across the floor.
Awakenings — the real build decision
Push an element deep and it awakens twice: a passive at Lv4 that rewrites your normal attack, and an ultimate at Lv8 that fires by itself. 8 elements x 2 stages = 16 awakenings. You only ever hold 4 elements. Deciding what to abandon is the game.
Growth that survives death
The Abyss
An endless descent that opens as you climb — a floor boss drops in on a timer, and every fifth depth pays an artifact coin. How far down can you go before it buries you?
Included, not sold separately
The Steam version has no ads and no in-app purchases. All 16 mage skins and 15 creature skins are unlocked as part of the game.
Leaderboard
Ranked by highest floor first, then by Abyss depth. Your crest reflects the seals you have broken. The whole game is playable offline — the leaderboard is there when you want it.
Controls
WASD or arrow keys to move. Attacks are automatic. P to pause, M to mute. New here? How to Play on the title screen is a five-page illustrated guide.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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