VOIDHOLD: Squad Survival Roguelite screenshot 1
VOIDHOLD — Gameplay Trailer
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November 2026·NexusOne23·
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A sci-fi horde-survival roguelite. Lead a four-soldier fireteam, a combat dog and an eagle-drone against endless escalating waves. Chain run-altering synergies, push through 10 biomes, and hold the line at the edge of the void.

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About VOIDHOLD: Squad Survival Roguelite

VOIDHOLD is a sci-fi horde-survival roguelite. You command a four-soldier fireteam — VECTOR, NOVA and ECHO at your side, the combat dog REX-7 and the eagle-drone AQUILA in support — holding a position at the edge of the void against waves that never stop escalating.

COMMAND A FIRETEAM

You're the commander (gold). Three AI troopers — VECTOR, NOVA, ECHO — fight beside you, named and color-coded, gaining veteran strength every level — and the comms track the fight: arrival calls on every world, first-contact warnings, allies down.
Each trooper carries its own fixed weapon from the arsenal — VECTOR the MX-9 BREAKER (heavy, armor-piercing, holds the mid line), NOVA the SG-12 SCATTER (a close-range pellet cone — she closes in), ECHO the ARC-9 PLASMA LANCE (lobbed AoE bolts for the crowd). Your squad isn't three clones.
Field two companions: REX-7, a combat dog, and AQUILA, a recon eagle-drone.
Your squad and companions redeploy each level — losses are a setback, not a run-ender.

ENDLESS, ESCALATING

Ten distinct biomes, looping endlessly — every level is harder than the last, and every planet fields its own flavour of the horde.
A boss caps every biome — five rotating archetypes: a demon bruiser, a green zone-caster, a charging juggernaut, an aerial dive-bomber, an ice brute-king — each a telegraphed weak-point fight, never an HP sponge.
The roster fights dirty: the ASH REAVER flanks with a telegraphed ballistic leap, and the deep waves roll out mutated behaviours — volatile chargers, mortar brutes, warded spitters, dive-bombing flyers.
Elite-mutated enemies prowl the deeper waves — gold-crowned and gold-shielded, worth triple: break the shield, then land the kill.
Rule-twist special waves seize whole levels — a SWARM SURGE, a FLYER ECLIPSE, an ELITE PATROL — each flying its own alert banner.
How deep can you hold? A local high-score board keeps every run honest.

BUILD-CRAFTING SYNERGIES

Every run is a different build. Seven mods — HOLLOW-POINT, SIPHON ROUNDS, ARC CONDUCTOR, KILL-DRIVE, AEGIS CORE, INCENDIARY, ADRENALINE — combine into twenty named synergies: EXECUTE, GLASS CANNON, CHAIN REACTION, INFERNO, THERMAL CORE, BLOODLUST, VAMPIRE, APEX PREDATOR, MELTDOWN, BERSERKER, FRENZY, JUGGERNAUT, LAST STAND, FORTRESS and more.
Lane-commitment compounds: stack a path and your run transforms, it doesn't just get bigger numbers.
Every run banks SALVAGE — spend it across seven PROGRAMS for permanent starting edges: credits, a pre-fitted jetpack, charged shields, reinforced hull, weapon logistics, REX-7 and AQUILA.

HOLD THE LINE

Tight third-person, over-the-shoulder shooting with weight, recoil and kill-juice.
Six weapons on one arm-cannon — carbine, piercing breaker, plasma lance, scatter, charge-railgun, incendiary — swapped freely mid-fight.
SAVE RUN at any planet boundary and play on — but the record honors only the unbroken watch: a resumed run never enters the high-score board.
A cohesive neon sci-fi look, an original driving electronic soundtrack, zero telemetry.

FEATURES

Command a 4-soldier fireteam (each trooper a distinct weapon) + a combat dog + a recon drone
Endless escalation across 10 looping biomes — per-planet horde flavours, mutated variants, rule-twist wave events
Roguelite synergy builds — twenty named combos from seven mods
Six free-swap weapons — carbine to charge-railgun to incendiary
Five rotating boss archetypes — telegraphed weak-point mechanic-checks
Local high-score chase + eight medal-graded challenge OPERATIONS — each on its own world, from the boss-rush GAUNTLET to the OMEGA PROTOCOL capstone
Boundary saves, ironman record — SAVE RUN between worlds; only unbroken runs enter the board
Single-player — full controller support and rebindable keys

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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