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A dice-driven sci-fi RPG where character creation can be the game. Roll a life term by term in the Terran Federation at the dawn of a new era — qualify, serve, survive, earn medals or wash out — then step into the game as the person that life made you. Great adventures or normal life... your choice.

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About Terran Chronicles: 4200

THE YEAR IS 4200

The Terran Federation is celebrating its 2000th anniversary — two millennia of expansion, institutions, and quiet compromises nobody quite remembers agreeing to. You don't watch this age from the outside. You live inside it, and take whatever that life offers you.

CHARACTER CREATION IS HALF THE STORY

Terran Chronicles: 4200 takes the part most RPGs rush through and makes it the whole first act — and for some players, the whole game. Built on the classic lifepath systems of golden-age tabletop sci-fi RPGs, you don't pick a class and a backstory — you generate one, term by term. Qualify for a career. Survive its dangers. Earn its medals or wash out in disgrace. Every attribute, skill and scar your character walks out with is a piece of their story, not a choice optimised from a menu.

A WORLD WORTH LIVING INSIDE

Two thousand years is a long time for an institution to stay honest. The Federation governs a thousand worlds and calls itself a democracy — and mostly believes it. The fleet still musters. The paperwork still arrives on time. It just takes a little longer each year, through one more office than it used to, and somewhere someone profits because of it.

Coreward, an alien people who built their entire faith around receiving truth rather than asserting it hold an honorary seat in a government that has never quite decided what to do with them. Rimward, a generations-long border war grinds on — chronic rather than climactic, the type of war that shapes careers and consumes lives while it slowly corrupts even the best of ideals.

And in between, countless billions of ordinary people go on building the galaxy they want to live in — or the one they'll have to.

WHAT YOU'LL DO

- Full lifepath character generation — background, qualification rolls, term-by-term career progression, promotion, aging, and an event table that can make or break a life.

- Four playable careers — Federation Military, Federation Navy, Civilian and Business, each with real promotion ladders and named honours that carry mechanical weight, not just flavour text.

- Consequences that follow you — traits, reputation, contacts, rivals and physical cost all carry forward from character generation into play.

- A weekly life — character steps into a game where time passes week by week. Spend effort, manage fatigue, work jobs, see contacts, keep a ship running, and read the diary your character writes about it.

- The Terra Subsector — a hand-built hex map you can study and see the Terran Federation and its many worlds.

- Encounters with teeth — void-side firefights and tense negotiations where the dice and your decisions shape outcomes.

NO TWO LIVES ARE THE SAME

Some end in glory. Most don't. Come find out what kind of life you're going to live.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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