Mool: Chroma screenshot 1
Mool: Chroma - Official Trailer
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Release date TBA·jwl works·
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A top-down roguelite where you are the monster. Absorb colors, mix them into impossible forms, and tear down the "heroes" who farmed your kind. Nine apex awakenings, hand-built rooms dealt fresh every run, and an altar that trades your curses for power.

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About Mool: Chroma

YOU ARE THE MONSTER

The kingdom's heroes have farmed slimes for generations — for loot, for experience, for sport. You are what crawled out of the pit afterward. Mool: Chroma is a fast top-down roguelite about a very small slime and the very large things it has to kill.

COLOR IS YOUR BUILD

Five atoms — red, yellow, blue, white, shadow. Absorb them and they MIX. Red and yellow burn. Blue and shadow bite. Stack one color deep enough and it awakens into something else entirely. Every run you are assembling a weapon out of light and pigment, and no two assemblies play the same. Explosive shells, chain lightning, piercing beams, homing curse missiles, a singularity that pulls a room into a point. Nine apex forms sit at the end of the tree. Getting to one is the run.

THE HEROES ARE THE HORROR

Five champions wait at the bottom of the kingdom, and none of them are still people. A glutton who never stopped eating. A hunter who cannot stop drawing. A mage who unraveled. A captain whose armor kept fighting after he left it. And beneath them all, the king who ate slimes until he became one — a wall of black ichor with a drowned crown and a hundred swallowed eyes, still watching.

THE ALTAR WANTS YOUR SUFFERING

Curses drop where blessings should. They stack. They make the run worse. And the altar will trade them — the more you carried, the more it gives back. Greed is a mechanic here: hold the pain longer, cash it in bigger.

20-30 minute runs, 5 stages, 3 difficulties
30 colour forms, 9 apex awakenings, 96 pickups to find
100% procedural pixel art and sound — every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.
Hand-built rooms, dealt fresh every run
Rebindable keys and gamepad support
Unlocks, a conquest grid, and run records to chase

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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