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Raise a skeleton army out of the dirt and throw it at a kingdom that wants its dead back. Draft the rites that shape the flood, build the graveyard into a war machine, and drag down THE KING. A reign takes about 25 minutes. Every corpse is counted, and the counting ends at one million.
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Match strength key:80+65+50+<50One Million Skeletons
SteamAbout One Million Skeletons
The dead are a resource. You are the industry.

You are a necromancer with a shovel economy: skeletons dig bones, bones raise
skeletons, and the surplus marches east. The kingdom sends waves to stop you —
thirty of them, and then it sends THE KING.
Damage only happens where two bodies touch. No damage auras, no spreadsheets
fighting each other off-screen: every kill in the game is a skeleton reaching a
soldier, and every corpse falls exactly where the fight was. When a thousand of
yours hit a shield wall, the crush, the gaps, and the bodies flying out of it are
the actual simulation.
A reign is 25 minutes, and it ends

Six bosses, six silhouettes

The Tithe Wagon. Ser Osmund the Wall. The Ossuary Breaker. Lady Vess of the Long
Eye. The Grand Abbot, a walking cathedral. And at wave 30, THE KING — the whole
flood converges on one gilded colossus, and either he falls or the reign does.
The million

Souls bank across reigns. Beat THE KING and the next reign is offered on your
terms — every burden you accept pays out in relics when you win under it. And in
the corner of every reign, a number climbs: every skeleton you have ever raised,
across every run, counted toward ONE MILLION.
What this game is not

No hero to level. No units to micromanage. You decide what gets built, where it
stands, and which rites shape the flood — the flood does the rest, and you watch
it happen.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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