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An idle game about a cat stamping an absurd amount of paperwork, in a window that lives on top of everything else you are doing. Collect the package, stamp what is inside, send it out. Do it all by hand until you can afford not to, then go find out who keeps sending the work down.
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Match strength key:80+65+50+<50Pawperwork
SteamAbout Pawperwork
You are the cog that makes the paperwork turn. Pawperwork is an idle game that lives on top of your other windows, in a strip of screen you can leave open while you use the computer for anything else. There is a desk, a stack of papers that never stops arriving, and a cat with a stamp. Pull the package in, stamp what is inside, send it out the other side. Then hire an intern to open what comes in, let the cat stamp on its own, put a dispatcher on the outbound tray, and go find the next bottleneck. [hr][/hr]
The job never changes. The scale does.
Every tier of the bureaucracy runs the same three steps: collect, stamp, dispatch. What changes is what you are stamping and what stands between the steps. Produce enough and you get promoted. The tier above is yours now, and everything you built so far keeps running underneath it and feeding it. A promotion only ever adds. Nothing you built ever shuts down.
Ten tiers in all. They stop being about buildings well before they stop being about paperwork, and the last thing you seal is worth a billion sheets of it. Only the Desk turns paper into credit. Everything above it feeds the tier below through a physical pool, so the whole tower is one supply chain, and when it backs up there is always a place you can go and look at.
Nine things to fidget with while you wait
Idle games leave your hands empty. Each tier above the Desk hands you something small to do instead, wedged between two steps of the loop. Pick one up when you have a spare moment, put it down when you do not. The line keeps running either way. They are not busywork. Doing one well marks the unit, and the mark is still on it when it reaches the bottom of the tower, where it turns into credit. Every one of them starts in your hands, and every one of them can be handed off later. The automation trades your attention for throughput and pays for it in accuracy, which you then buy back level by level.
Three threads run the length of the tower
Color, shape and number are not decoration. Each one is created on one tier, transformed on another and spent on a third, and it rides down the chain inside the unit itself. The pump in the Star System makes a primary color. One tier down, the truck on the Planet mixes two primaries into a secondary. Four tiers below that, the Room sorts that exact secondary onto a conveyor. Miss the pump and the mistake arrives at the bottom of the tower much later, as paperwork nobody can file. Get it right and the unit carries a mark for every mechanic it passed through. The Desk credits all of them at once.
It admits that it is sitting on your desktop
Pawperwork is a desktop app with no window frame, a transparent background and an always on top window. It comes in four shapes:
Meeting mode multiplies everything you produce for as long as you are on a call. Flip it yourself, or let the game notice that something on your machine is holding the microphone. That detection is off unless you turn it on, it reads only what your operating system already shows on its own privacy screen, and it never leaves your computer, because there is no networking anywhere in the app. The game also counts how many hours you have spent stamping while in a meeting, and does absolutely nothing with the number. The game saves itself and credits you for the time you were away.
The cat does the stamping
A career, and then another one
The short version
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