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A pixel-art bullet-heaven roguelite. Survive 100 waves across wild, distinct areas while stacking weapons, relics, and over 200 Arcana combinations into a screen-filling build. Unlock heroes, talents, and secrets between runs, then push through ten difficulty levels. Full controller support.

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About Glintwave

Glintwave screenshot 1

Glintwave is a single-player bullet-heaven roguelite: pick a hero, walk into the wilds, and let the horde come to you. Your weapons fire on their own. Your job is to move, choose your upgrades, and turn a few pellets into a storm that fills the screen.

WILD WORLDS, A HUNDRED WAVES EACH

From a sunlit jungle to a neon-lit city overrun by something that came up from the subway, to a swamp where the dead don't stay down — every world runs 100 waves in five escalating tiers, with a boss every twenty waves and an endboss guarding the far side of the map. Clear a world to earn its crown. More wilds are on the way during Early Access.

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BUILD THE STORM

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Weapons that grow with you. Every weapon has ranks to climb, and the Rune Obelisk can carve a maxed weapon into a stronger crystal form with tricks of its own.
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Relics from a wandering trader. Danco sells relics for shards, and each one changes how you play.
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Over 200 Arcana. Carry the right three relics together and they awaken an Arcana: a run-defining passive you discover by experimenting. Some combinations are obvious. Most are not.
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Chests, buffs, and shards that make every wave a choice rather than a grind.
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EVERY RUN LEAVES SOMETHING BEHIND

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A Talent tree bought with the coins you bank between runs.
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Quests that unlock heroes, weapons, and worlds by doing things worth remembering — not by counting kills.
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A Glossary that fills in as you discover enemies, weapons, and Arcana, so the game keeps its secrets until you've earned them.

THE HEROES

Every hero brings a signature weapon and a different rhythm to the same wilds, and the roster keeps growing.

AS HARD AS YOU WANT IT

Ten difficulty levels, from a relaxed first run to a ×10 gauntlet that arms Game Modifiers: periodic debuffs that change the rules mid-fight. Higher difficulties pay better — if you survive them.

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MADE FOR THE COUCH AND THE DECK

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Full controller support, with the correct button glyphs for Xbox, PlayStation, and Switch pads
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Steam Deck ready
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Steam achievements and cloud saves
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Available in 18 languages

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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