Enemies keep coming. Your soldiers fight on their own. You decide who to buy, when to spend, and what the army is made of. Every copy of a unit costs more than the last. Losing only costs you the gold you're carrying. An incremental defense game that doesn't need fast hands.
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Match strength key:80+65+50+<50Don't Panic, Defend!
SteamAbout Don't Panic, Defend!
Enemies keep coming. Your soldiers fight on their own. You don't control them. You buy them, spend the gold, and decide what the army is made of.

Every copy of a unit makes the next one cost more, and there's only so much gold. Spend it on this wave, or save it for the next? Which units work together? When do you drop a squad you've already built up?

Every run opens with the Wheel of Fate: three offers, each one a perk with a price.

Losing doesn't reset you. You lose the gold you're carrying. Gear, star map, everything you've unlocked stays. Next run picks up where you left off.


An incremental defense game that doesn't need fast hands.
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