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Break dirt, drop treasure, and blow up whatever gets in the way. Too Deep To Stop is a physics-based incremental mining clicker where each haul pays for stronger hits, stranger tools, and a bigger mess on the next run.

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About Too Deep To Stop

Too Deep To Stop is a physics-based incremental mining clicker

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HIT THE MINE AND SEE WHAT FALLS

Break dirt and stone, knock treasure toward the collector, and grab as much as you can before time runs out. Every object reacts to your hits — rocks shift, gems tumble, a good strike can start an avalanche.

MAKE A USEFUL MESS

Where you hit matters. Knock treasure loose, clear the collector, or set up a chain reaction and let gravity work. Some problems need a careful swing. Others need dynamite.

PICK YOUR UPGRADES

The upgrade tree lets you build around the way you want to mine. Strengthen precise manual hits, cover more ground, speed up automatic attacks, improve the loot, or put everything into loud machinery.

As you progress, you can get mighty strikes, extra hits, dynamite, spinning saws, and other equipment that would probably concern a safety inspector.

FEATURES

- Mining built around moving objects, falling treasure, and explosions

- Timed runs with harder quotas, reward drops, and bonus time

- A branching upgrade tree for manual hits, automatic attacks, tools, and loot

- Several mines with different materials and rewards

- Gold, gems, chests, idols, and relics to dig out and collect

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