A turn-based horror duel over a dying phone line. Count the charges, decide whether to risk yourself for an extra turn — and remember that the thing on the other end counts your attempts too.
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Match strength key:80+65+50+<50NO CARRIER
SteamAbout NO CARRIER
Someone keeps calling.
Five voices, one line, and a game neither of you agreed to play. Each turn you take the next charge from the queue and choose where to aim it. A corrupted charge costs one signal. A clean one aimed at yourself costs nothing — and hands you another turn. That single rule turns every round into arithmetic under pressure.
The line degrades as you go.
By the last call you can no longer see how many charges are corrupted — only that some of them are. Information becomes a resource, and the Scanner in your hand is worth more than any weapon.
It remembers you.
Die on a line and come back, and the voice will mention it. Not as a script — it is reading your save file.
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