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Beginner's Guide: Early Game
Day and Night and 6 Different Whether
Features
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Release date TBA·Jiye Mingniao Games·
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Hex-grid tactics × elemental spell cards × hero expeditions. Command 59 unit types across four races in initiative-driven battles, weave 75 elemental spells mid-combat, besiege castles, and lead your hero through a three-layer campaign map to face the abyssal overlord.

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About Century of Conquest

Command the Board. Cast the Cards.

Century of Conquest is a single-player turn-based tactics game where you are both commander and mage. On the board, your troop stacks clash in initiative order; above it, elemental spell cards let you rewrite the battle at any moment. Pick a hero, march across a perilous campaign map, recruit an army, hunt for relics — and take the fight to the overlord's gate.

Initiative-Driven Hex Tactics

One hex, one army — stack size is power: a single dragon can hold a line, a hundred skeletons can drown a champion
Initiative decides who moves first; morale grants extra actions. Counterattacks, splash damage, knockback, piercing and multi-strikes give every unit its own rhythm
Deploy freely before each battle — your formation is remembered. Terrain, fortifications and positioning are weapons too

Four Schools of Elemental Magic

Energy builds up as the battle rages, drawing spell cards in real time — 75 spells across fire, water, air, earth and neutral magic
Spells scale with your hero's mastery: the same card lights a torch for a novice and burns a city for a master
Summon reinforcements, raise the dead, conjure mirror images, enchant your troops — the deck is full of comebacks

Heroes and Expeditions

20+ heroes and 20 hero skills — every level-up is a pick-one-of-two dilemma, and 8 skill slots are never enough
30+ relics scattered across the journey, feeding offense, magic or greed builds
A three-layer node map: recruitment, supplies, treasure vaults, garrisons and bosses — seeded runs, autosaves

Sieges and Wilderness

Siege battles: breach walls, burn gates, and survive tower ballistae — attack and defense play completely differently
Six weather states and a day-night cycle shape every fight — thunderstorms suppress archers, moonlit nights awaken the beasts
59 recruitable units across four races, each with signature passives: flight, undead resilience, rebirth from ashes, moonlight frenzy and more

Collect Everything

Creature and spell codices record everything you have encountered. Every run is a new army composition, a new school of magic, a new hero build worth trying.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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