58 BC. You are a nameless ranker of Rome's Tenth Legion, crossing eight years of Caesar's Gallic campaign at spear height. No turns: one click is your movement and your strike. Build out of affixes and runes, hunt the titled elites, and see eight chapters through to the epilogue.
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Match strength key:80+65+50+<50Caesar: The Gallic Campaign
SteamAbout Caesar: The Gallic Campaign
58 BC. Gaul.
Rome is still a Republic. Driven off their land by Germanic tribes, the Helvetii move west as an entire people, and the provincial governor Gaius Julius Caesar takes that migration as his pretext, puts his legions on the road and crosses the Alps. You are a nameless ranker in that column: Marcus of the Tenth Legion.
War is normally recorded on the map a commander looks down at. This game plays out at one point on that map, at spear height, for eight years. It opens on the first pitched battle against the Helvetii and runs through the crossing to Britain, the ambush of the Eburones and the double siege lines at Alesia. After the Rubicon it carries on into the civil war, to Pharsalus and Thapsus. It follows the ground the campaign actually covered and the people who actually left their names on it, and closes out across eight chapters and an epilogue.
No turn to wait for
There are no turns. A single click or tap is your movement and your strike. That is the whole control scheme, but what you are holding and which skills you bolted into your slots decide whether you live.
The column does not stand alone
Companions cross the campaign with Marcus. The Gaul Cenobara, his comrade Varo and others fall in, each carrying their own stake and their own grudge. Hand your gear down to them and the line holds that much longer.
You move with the campaign
Gold turns into fighting strength
The gold you take off the field goes into reforging, gambling and quartermaster perks. What you reroll and what you hoard is your odds in the next fight.
It runs on old hardware
Low-poly 3D under a cinematic color grade. It is built on the GL Compatibility renderer, so the framerate holds on integrated graphics and older machines. It was designed from the start around click and tap as the only input, so you can march the whole campaign one-handed.
The ending is already on record. What you have never done is stand in the mud of it.
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