One capital ship. Fifteen minutes until relief. Bolt salvaged guns onto your hull, raise a fleet of named escorts who rank up and branch, and hold the lane against a Hollow swarm that grows every minute you survive.
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Match strength key:80+65+50+<50Engagement
SteamAbout Engagement
Relief is fifteen minutes out. The Hollow will be here in one.
You command a single Concord capital ship in the Belt of Ashes. Everything you destroy drops salvage, and every level bolts something onto your hull: flak batteries, rail cannons, tesla coils, drone hangars, shield domes. Each one is a real turret on a real hardpoint. By minute ten your ship looks like the build you chose, and it fights like it.
You do not fight alone. Recruit escorts, send them where you need them, and promote the ones who live. A Lance that survives long enough takes a specialist commission and comes back with a new gun. A pilot who does not goes on the memorial wall with their rank, callsign, branch and kills.
The Hollow do not negotiate. They come in swarms, then in capital ships, then in things the Signals Office has stopped trying to name. You will see them coming: every charged beam, arcing pulse and incoming torpedo is marked on screen and in your ears before it lands.
Every upgrade changes how you fight.
There are no "+8% damage" cards. A refit might blow armour plates off into a flak burst when your hull is hit, relaunch a lost fighter wing, or turn your first volley into guaranteed critical hits. Your drydock, your mastery and your doctrines work the same way: mechanics you can see, not numbers you have to trust.
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