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Undealt is an idle RPG that lives in the corner of your screen. Four heroes fight on their own while you work or play — you come back to equip the loot, forge better gear, learn skills and collect cards that rewrite the rules of combat. Free to play.
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Match strength key:80+65+50+<50Undealt
SteamAbout Undealt

An RPG that lives in the corner of your screen
Undealt runs in a small, borderless window at the edge of your desktop. Your party walks the road, meets whatever comes and fights it — without you. Keep it next to your browser, your code editor or another game, and look over when something good drops.
It asks for your attention on a gentle curve: a few decisions early on, then mostly hands-off. Keep the party's gear current, run the forge when a good piece turns up, and let the heroes do the rest. Nothing is lost while you are not looking — if the party falls, they wake up at the church and head straight back out.

The world was dealt like a hand of cards
The Virtuous Goddess did not build the world. She dealt it: fifty-four cards, each one a law of reality. Then, refusing to rule by decree, she scattered the hand across the land and let the world hold its own rules.
It went badly. Where a card fell, its law stuck, and everything around it bent to obey. In the Ruins, nothing is allowed to end — so the dead are still standing. Your heroes are the ones gathering back what she dealt away.

A party of four that fights on its own

Loot worth coming back for

A forge that shows its odds
Feed materials to the blacksmith's forge to push a piece further. Matching materials raise the chance; mismatched ones lower it. You see the exact odds before you commit — and a failed attempt takes everything you put in.

54 cards that change the rules
Equipment changes numbers. Cards change the laws of the fight: an attack that carries on to the enemy behind, a swing that repeats, a shield that appears when it is needed, a hero who gets back up once.

Four heroes
Each hero has a skill tree of their own, bought with the points they earn as they level. Every point stays where you put it: a hero who goes the distance learns the whole tree, and what you decide is the order.

A city to come back to
Between missions, the city: the guild, where the world map opens; the blacksmith, whose shelf turns over every fifteen minutes; the alchemist and the merchant, for potions and food; the Oracle, who reads your cards;
Rare finds are yours on Steam
Epic, Legendary and Mythic equipment and every card are Steam inventory items. They live on your Steam account rather than only in a save file, and they can be traded or sold on the Steam Community Market.
Free to play, and fair about it
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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