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Your three heroes fight on their own. What you command is hatred. A real-time party RPG built on MMO combat, not turns: chain weapon skills within 4 seconds, burst them with magic for 4x damage, and keep the aggro pinned on your shield. Past the shifting dungeons waits a 100-floor abyss.
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SteamAbout SHADOW OF THE KINGDOM

Elysia, the undying continent the gods walked away from. Monsters pour through the cracks, the old seals are slipping, and adventurers are sent out to face the Trials. This is not a story about saving the world. It is a story about being chosen by it. Your three heroes fight on their own. What you command is hatred. SHADOW OF THE KINGDOM takes the real-time combat of an MMORPG and hands it to one player. There are no turns. The clock never stops, auto-attacks keep landing, TP keeps building, and every blow you strike moves the enemy's hatred somewhere new.

Everything in a fight comes down to timing. One character fires a weapon skill. Within 4 seconds, another lands a second one on top of it — the Skill Chain connects, and the damage roughly doubles. Drop a spell into that window before the light fades and you get a Magic Burst: roughly 4x.

1000 TP buys one weapon skill. Who opens, who follows, and how you get a slow-casting Sorcerer to arrive on time — that single question is enough to keep ordinary encounters from turning into busywork. TP carries over between fights inside a dungeon. Walk into the boss room with a chain already loaded.

Enemies attack whoever they hate most. That is the whole rule — which is exactly why it is hard. Hatred is tracked in two layers: CE (cumulative, and it drops when the target gets hit) and VE (volatile, decaying every second). Your Guardian can taunt an enemy into place, but if the back line pushes too much damage the numbers flip, and a heartbeat later the mage is the one being hit.

You can see the numbers the whole time, and you still cannot quite hold them where you want. That tug-of-war is the spine of the game.

You take three of ten jobs into the field.

The AI runs all three, but you can take manual control of anyone at any moment. Drive one and leave the rest to it, or play all three yourself for boss fights — either works. Pause and fast-forward are there too. Jobs climb to Lv50, and to Lv60 once the Dark Lord falls.

Dungeons are a grid that reshuffles on every descent. Fog closes off your view, and it lifts only where you have walked.

Floor counts run from three in the forest to twenty in the Dark Castle. Your exploration percentage sits in the HUD, so you never have to wonder whether one tile is still missing.

23 locations joined by routes across the world map. Re-equip in town, then on to the next Trial.

375 pieces of gear across weapons, armor and accessories, with Rare and Legendary quality tiers — the same name can hide a very different item.

Swap something in and the resulting stats appear immediately, so when you are unsure, read the numbers. Take a piece to the blacksmith and hammer it to its upgrade cap and the late-game walls visibly move. Towns hold a black market, a desert trader and the royal library — and that is where you find the sea chart to a hidden dungeon. The arena has eight challenges waiting, with medals and exclusive gear on the line. Everything you kill is recorded in the monster codex, which opens up its weaknesses and resistances as you go.

After the Dark Lord is dead and the story is over, a hole opens in the floor of the world.

The Abyss — 100 floors. Every tenth floor, a king you have already beaten is standing there again, stronger. The job cap moves to 60 and the gear goes to its highest tier. Only by reaching the bottom do you see how this really ends.
55 Achievements

Clearing each dungeon and fully mapping it (100% exploration on every floor), how deep you got in the Abyss, Lv60 on all ten jobs, completing the codex, conquering the arena — plus two hidden ones.
What's Included
The clock does not stop. So you learn to land on the beat. That is where the Trial begins.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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