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Release date TBA·J2M·
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Vector Quake is a spatial puzzle-action game where every crate is both a puzzle tool and a weapon. Push and flip crates to open paths and defeat enemies across a 3D grid where floors and walls seamlessly connect.

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About Vector Quake

[Project Information]

Graduation Project 1, Spring 2026

Team: J2M

Jong-Woo Kim (2021 Cohort): Team Lead, Game Design
Min-Hyeok Kwon (2021 Cohort): Programming
Hyun-Woo Jin (2021 Cohort): Graphics

This game was developed as a student project through a project-based course offered by the Department of Game Software at Hoseo University.

[About This Game]

Escape from a Derelict Space WardCaught in a conspiracy, Victor is taken to a derelict medical facility in space. Following a gravity augmentation procedure, he was meant to be conditioned into a human weapon. But when an experimental black hole becomes unstable, monsters overrun the facility, throwing the secret laboratory into chaos. Awakening amid the disaster with the power to manipulate gravity, Victor must escape a bizarre facility where floors and walls seamlessly connect.
When the Floor Ends, the Path ContinuesVector Quake is a single-player 3D spatial puzzle-action game where floors and walls form one continuous path. Push and flip crates to create new routes, activate mechanisms, and avoid or defeat enemies as you make your way toward the exit.
Study the Entire Space to Find Your WayEach stage places crates, mechanisms, enemies, and the exit across different surfaces and orientations. Survey the floors and walls, plan your route, then move crates onto switches to activate mechanisms and open blocked paths. Whether you follow the newly opened route or deal with enemies first can completely change how you approach the puzzle.
Crates Are Both Tools and WeaponsCrates are more than obstacles blocking your path. They can serve as keys to activate switches, platforms that bridge otherwise unreachable areas, and even weapons capable of taking down enemies. Decide where to push and flip each crate to reshape the situation in your favor.
Walls Are Part of the Play SpaceThe grid does not end at the floor. Crates can move across the boundary between floors and walls, while mechanisms and enemies positioned on different surfaces interact within the same space. Do not focus on only the surface in front of you. Treat the entire room as a single puzzle board.
One Move Can Change the Entire SpaceMoving, pushing, and flipping are simple actions, but a single decision can alter both your route and the battles ahead. Consider where each crate can move, what conditions activate each mechanism, and where enemies are positioned as you search for the solution to every stage.

[Game Features]

A seamless 3D grid environment where floors and walls form a continuous play space
Puzzle-action gameplay that uses crates as paths, tools, and weapons
Simple controls built around moving, pushing, and flipping
Stage-based puzzles combining switches, exits, special tiles, and a variety of enemies

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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