3D hack-and-slash action roguelite inspired by Bangkok, rebuilt every run. The collars let the city's cats and dogs talk to us — until the towers changed and they started turning. Break the collar before it finishes, or fight what they become.
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Match strength key:80+65+50+<50I Hate Cuteness
SteamAbout I Hate Cuteness
The collars were supposed to be a gift.
Someone found an element nobody could explain, and the first thing it was good for was letting animals talk. Put it in a collar and a cat could say "hungry". A dog could say "home". Within a few years, most of the animals in the world were wearing one — as long as they were in range of a tower.
Pae has run the same noodle shop on the ground floor of the same Bangkok apartment block for thirty years. The strays at his door have said "hungry" every morning for the last five. Tonight the tower at the end of the soi is humming a different note, the collars are glowing, and the cat that just bit his regular's cat is not a cat anymore.
Nobody knows what's happening. Pae picks up the ladle.

Save them, or stop them
Almost every animal in the city is wearing a collar. Out of a tower's range, they're just cute. Inside it, they turn — and once they turn, there's no going back.

Soft Heart, then SHOO!
Pae doesn't want to hurt anything. Soft Heart fills as you fight; spend it on SHOO! — one swing that knocks the whole horde back without hurting a single one of them. That's your window to reach the ones that haven't turned yet.

Towers change the world
The towers were built to carry the signal. Now each one projects a dome of corruption that keeps growing if you ignore it. Everything inside — buildings, streets, animals — turns into something armored and wrong, and the edge of the field burns so you always know which side of it you're standing on. Drain the core and bring it down, and the field drops with it. The ones that already turned are still standing there.

Dinner is a stat
Saving animals and breaking towers earns blue shards. The street-food carts outside Pae's shop take blue shards. Moo ping makes you hit harder. No saves, no dinner.

The same neighbourhood, never the same streets
Shophouse rows, noodle stalls, parks and side streets — the district is generated from a city map every run. The main roads and the water stay where they are, so you learn each district the way you'd learn a real neighbourhood. Everything in between is rebuilt each time.

Made by two brothers, one city at a time
We're a two-person studio from Thailand, working between Canada and Bangkok. Bangkok is district one because it's home. The districts after it will come from other countries we've lived and worked in — not copied, but reinterpreted through our own eyes and our own art style.
On the road to 1.0
Planned after launch
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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