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Sent to Hell by mistake, you cut your way down to kill Death itself. A dark-fantasy action roguelite for one player or two in local split-screen co-op: read every telegraph, parry to chain your foe, and sign a devil's pact whose price is named first.
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Match strength key:80+65+50+<50Kor Eden
SteamAbout Kor Eden
KILL DEATH. RETURN TO EDEN.
You died. Hell took you by mistake. Nobody is coming to correct it. KOR EDEN is a dark-fantasy action roguelite about cutting your way down through the underworld to the one thing that can send you home — Death itself — and about what you agree to on the way. Hell will help you. Hell names its price first.
A DESCENT OF HANGING HALLS
This Hell hangs in a bottomless shaft: rooms on chains, joined by bridges over a fall with an ember burning at the bottom. Every room has a name and a law. The Threshold, where the dead still keep the door. The Cinder Nave, where every fire was once a name. The Gatekeeper's Hall, where nothing passes that has not paid. And below them, the Ledger Halls, where every soul is an entry.
EVERY POWER IS A CONTRACT
Devils are not fodder. They are characters, and they make offers. Every offer states what you gain and what it costs, plainly, before you agree to anything.
Refusing is a real choice. A devil you turn down can come back — and the price will have grown. You can even give a pact back and heal, if you can live without its power.
COMBAT YOU CAN READ
Aggressive, flowing, third-person melee. The difficulty is reading and timing — never hidden information, never inflated health bars.
TWO SOULS, ENTANGLED DEBTS
Two-player local split-screen co-op is built in from the first line of code: two players, two separately owned builds, two sets of debts, one couch. The pacts reach across — under THE LEDGER, the wounds one of you takes, the other collects. Solo is complete on its own. KOR EDEN is local co-op only. There is no online multiplayer.
HELL IS BEAUTIFUL, AND IT MEANS SOMETHING
Dark-fantasy anime built from deliberate low-poly geometry and painterly surfaces: strong silhouettes, controlled palettes, readable stylised effects. No generic red caves.
KILL DEATH. RETURN TO EDEN.
Made by GeekZoneCouch, an indie studio from Ankara, Turkey.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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