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For sim racing and motorsport. Calculate racing lines from your own track image. Choose from five physics models, inspect speed, braking and acceleration, and compare runs. A local-first track analysis toolkit for cars, motorcycles and karting, with calculations running on your computer.
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Match strength key:80+65+50+<50RaceLineCalc
SteamAbout RaceLineCalc
RaceLineCalc is also available as a mobile app on Google Play and the App Store.

RaceLineCalc calculates a racing line from your own track image, map, plan, sketch, or satellite screenshot.

Use track analysis to study apex placement, cornering, braking points, speed, and lap time. A practical tool for motorsport, racing, and sim racing.
Create a track project


Five physics models

The point-based model quickly calculates a stable racing line. Car and motorcycle models add vehicle mass, power, grip, braking, dimensions, steering, and lean-related parameters. Presets cover karting, road cars, track cars, and motorcycles, while advanced controls allow deeper experiments.

Review the result


Compare saved runs

Local-first workflow
RaceLineCalc is local-first: the calculation runs on the device, and the core project flow does not require an account or upload your track project to a RaceLineCalc server.
Model scope
RaceLineCalc calculates on a calibrated flat track model. Elevation, banking, jumps, ruts, changing grip, weather, traffic, live surface conditions, and other real-world factors remain outside the current model. Always combine the calculation with real track knowledge and safe driving or riding practices.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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