RECROSS IDLE screenshot 1
RECROSS IDLE — Trailer
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Release date TBA·Antiope

An idle space 4X drawn entirely in Minitel-era text. Your empire builds, scans and colonizes while the game is closed — but the Hegemony raids on ninety seconds' warning, and something at the centre of the galaxy has started listening.

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About RECROSS IDLE

2084. Earth is one, at last. The nations are ledgers now. A hundred years later, a probe finds a gate at the edge of the system. It sends back one word: THRESHOLD. Twelve thousand volunteers cross. The Threshold closes behind them. You keep the ledgers of Dawn — one colony, one hull, a nameless star.

RECROSS IDLE video 1

You lay one stone, it grows without you

A Trading Post earns Credits ⬡ on its own. A Laboratory, Data ◈. You launch a probe, you find a habitable world, you settle it — and the city climbs on screen, floor by floor. Close the game: your empire works for up to eight hours without you, and reports back when you return.

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613 directives, and doors that close for good

Your Data is spent on a Web of wheels — ring after ring, breakthrough after breakthrough. Every sealed wheel opens its Core. Some paths exclude each other, permanently. This is not a checklist tree: it is what Dawn becomes.

RECROSS IDLE video 3

Someone on the other side is counting too

The Vorr Hegemony does not give up a world: it takes it back. A raid announces itself ninety seconds before it lands, and tells you exactly what it will take to hold. Your Alloys ▲ in stock are your garrison. Launching an assault empties it. Do you strike, or do you hold? You have ninety seconds.

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Facing a named threat, a people finds its voice

Fervour ✶ rises. Cast edicts, chain them into combos, raise them to rank II. Adopt precepts that close doors to open others. Enshrine your relics — there are fifty-two.

RECROSS IDLE video 5

They no longer conquer. They come to help themselves.

The Concord of Elyse sells something nobody names. The Choir of Lume sings toward what the others flee. And at the centre of the galaxy, something stops pretending to sleep. A choice is offered early, with your eyes open. Nothing is quite the same after.

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A Minitel typeface, a living score, four endings

Glyphs, scanlines, a generative score that changes matter as the story turns. And the Recrossing: the game remembers you.

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Strict real-time idle — production runs offline for up to 8 h
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A Web of 613 directives, paths that exclude each other for good
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An enemy that strikes back, puts your worlds out and keeps its word
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One early choice that changes the run — and the ones after it
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150 systems, 25 buildings, 52 relics, four endings
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French and English

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