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A multiplayer folk horror social deduction game for 4–12 players. Survive the nights in a cursed village where monsters hide among you. Lock your doors, finish tasks, gather clues, and vote at the chapel to burn the guilty on the pyre before the beast strikes again.

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About Kamira

Trust no one. Lock your door. Survive until morning.

A remote mountain village. A long night. And somewhere among your neighbours, something that is not human.

Kamira is a first-person folk horror social deduction game for 4 to 12 players, where survival depends on trust, suspicion, and what you dare to say out loud.

Survive the Cycle

Every match moves through Day, Evening, and Night. By day the village gathers firewood, fuels the lanterns, tends to village tasks, and investigates clues. As evening falls, the curfew bell rings and everyone races to shelter. At night, cottage doors are bolted, hearths burn against the dark, and the hunters come out.

Villagers & Village Tasks

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Complete your entrusted night objectives: brew the Cauldron Poison from five rare ingredients, seat five hidden medallions into your Relic Statue, or dig up five Buried Hearth Stones with a shovel and compass to seal your home
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Gather firewood by day to keep your cottage hearth and cauldron fires burning, and carry oil cans to fuel street lanterns and the Hope's Light tower beacon
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Claim a cottage before curfew, slide the timber bolt, and watch the dark streets through your door's peephole
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Examine bodies for forensic clues: puncture marks, savage claw gouges, or blade wounds point to what killed them

Monsters

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Hunt as the Werewolf, Vampire, or The Thing—each stalking in its own way, sabotaging village lights, and leaving distinct evidence behind
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The Werewolf uses raw speed and brute force, smashing through locked cottage doors when a full moon rises
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The Vampire cannot cross a protected threshold uninvited, but feeds in the dark and can enthrall a villager into a secret servant who still appears innocent
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The Thing wears a human face at a distance, picks locked doors, and casts auditory illusions to lure victims out of safety

Hidden Roles

The Detective uncovers genuine versus planted clues and carries a pistol, the Doctor shields and revives fallen neighbours, and the Traitor sabotages the village from within using a blade and false evidence. No one's word can be taken at face value.

Features

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4–12 player online multiplayer through Steam lobbies and relay networking (online-only; no single-player or offline bot mode)
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Proximity voice chat: whisper secrets in corners, or risk being overheard through cottage walls (microphone recommended)
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Customisable room settings to tune day length, roles, and match balance
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An atmospheric village with dynamic weather, storms, flickering lanterns, and pitch-black nights
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Every match plays out differently depending on who is lying
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Online Multiplayer Only (no single-player or AI bots; microphone recommended)

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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