Spin a three-colour shield ring and block everything the void throws at it. One input, zero mercy, twelve escalating wards and three bosses. Miss a colour and the ward breaks. Then you press R and try again.
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Match strength key:80+65+50+<50Chroma Ward
SteamAbout Chroma Ward
ONE RING. THREE COLOURS. NO SECOND CHANCES.
Your ward is a spinning ring split into three arcs — crimson, jade, azure. Shards fall inward from every direction, each carrying a colour. Rotate the arc that matches, and the shard shatters. Rotate wrong, and it goes straight through your core. That's the whole game. It takes ten seconds to learn and a very long time to stop playing.
TWELVE WARDS, THREE BOSSES
The campaign escalates deliberately. Wave one is two slow shards. By SINGULARITY you are reading six colours at once while a scrambler shuffles your arcs mid-rotation. Between them stand THE WEAVER, THE MIRROR and THE WARDEN — three bosses that stop giving you room to breathe.
THREAT TYPES
OVERCHARGE
Every block feeds the core. Fill it and one keypress erases the entire field in slow motion, scored at your current combo. Spending it early keeps you alive; holding it is how you post a real number.
FOUR WAYS TO PLAY
BUILT TO BE REPLAYED
Instant restart. No cutscenes, no unskippable anything, no menus between you and the next run. Runs last three to fifteen minutes. Twelve achievements. Keyboard or mouse, both fully supported. ```
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