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An idle tower defense where your castle fights on its own: archers, cannons, lasers and traps fire without you. Sweep the hordes with elemental auras, bring down bosses to grow your fortress for good, and never lose your progress.
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Match strength key:80+65+50+<50Everbastion
SteamAbout Everbastion
One castle. One plain. And everything you choose to draw to it.
Everbastion is an idle tower defense that fits on a single screen. Your castle sits at the centre, monsters come from every direction, and you build nothing during the fight: you watch what you built between battles hold the line. Then you reopen the upgrade screen, spend your gold, and go again, stronger.
Your castle fights. You decide how.
Every defensive ring nests geometrically inside the one before it. When there is no room left, the tower simply does not exist: the real geometry of your castle decides what you are allowed to build.
Your cursor is your weapon
There is nothing to click. Your cursor is a burning halo that acts on its own, continuously, and every element you unlock stacks on top of the others instead of replacing them.
Beat the bosses, grow the fortress
The castle starts tiny: three archer towers and nothing else. Eight bosses later it is a stronghold bristling with towers, ringed by traps and patrolled by its allies.
You build your own difficulty
Monsters are not an obstacle, they are your investments. Goblin, Skeleton, Orc, Troll, Golem, Demon: you unlock them with your own gold, then pay again to make them come more often. The more dangerous they get, the more they pay out. A quiet plain is worth nothing; a plain black with monsters makes you rich.
Upgrade everything, then be reborn
Dozens of permanent upgrades: range, damage, fire rate, new slots, elements, allies, traps, fortune. Nothing is ever lost between battles. Once the eighth boss falls, rebirth lets you start over in exchange for crystals, a separate currency that buys permanent bonuses to speed up every new run.
Made to be watched
Everything is drawn by code: not a single sprite, just sharp luminous shapes on deep night. Explosions genuinely glow, lightning tears across the screen, and one glance tells you who is guarding your walls and who is chewing on them.
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