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3D physics claw machine + roguelike building. Land it in the chute; blast the target with base times multiplier.
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Match strength key:80+65+50+<50One More Claw
SteamAbout One More Claw
One More Claw is a 3D physics claw machine with roguelike building on the cabinet. The claw grabs by physics. Prizes crowd, slip, and block. A catch only counts when it goes into the chute: confetti, a short camera shake, then inspect. A miss refunds that drop. There is no penalty.
Round score is base times multiplier. When you hit the target, the scoreboard blows out (BLASTED) and the round clears. You do not have to spend every drop. Catching is feel; blasting the target is the build.
The claw
Blasting the target
Clear the round by reaching the target score. After a blast you pick one of three offers, then the next round. Mini-bosses and the boss raise the target and grant extra drops. Normal mode ends when you beat the boss. Endless mode keeps your progress and keeps raising the target.
Roguelike building
Prizes have tags, and tags can stack. Scoring reads the tags on the shelf. The cabinet holds plush, glass, tin, huge pieces, rares, and more. One prize can wear several tags.
The three-offer after a clear can add prizes to the pile, add a tag type, or upgrade a tag. The shop sells figurines that change the run (extra drops, miss refund, clear gold, shop discount, and so on).
Characters and growth trees
Meta progression is unique characters, each with their own growth tree. Different characters take different upgrade paths, and that changes how a run starts and how it plays.
Look and controls
Slightly retro, refined cartoon: simple shapes, readable plush, glass, tin, and plastic. Keyboard and mouse, or gamepad. Thirteen languages.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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