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Build both sides of a near-future air and missile exercise. Deploy sensors, aircraft and defences, draw routes, manage emissions, and command every launch inside a transparent public-source simulation sandbox.
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Match strength key:80+65+50+<50Distributed Shield
SteamAbout Distributed Shield
Design the battlespace. Command the network. Understand every outcome. Distributed Shield is a real-time command simulation in which you construct both sides of a fictional near-future air and missile exercise. Deploy aircraft, radars, command nodes and air-defence components across a georeferenced South Asian theatre, then plan routes, formations, altitude profiles, payloads, emission policies and engagement rules before starting the clock. Once the exercise begins, every view is driven by the same simulation state. Watch detections develop into uncertain tracks, follow missiles through boost, mid-course and terminal flight, or move between command, selected-radar, radar coverage, EO/IR, network, electronic-warfare and live event-camera displays.
Build your own exercise
A connected battlespace
Sensors do not receive perfect information. Radar, EO/IR and passive-RF contacts depend on line of sight, Earth curvature, altitude, aspect, broad signature bands, weather, clutter, scan timing, track quality and network contribution. Component-based air-defence packages require their command, sensor and launcher elements to remain available.
Transparent simulation
The launch panel explains estimated chance, energy, geometry, weather and track factors instead of drawing a fixed “no-escape zone.” Missiles use a time-stepped point-mass game model with boost, sustain, energy decay, lead pursuit, seeker activation and closest-approach assessment. An after-action board records the events and results of the exercise. Distributed Shield uses deliberately bounded public-source game profiles. It is not certified training software, an operational planning tool or a prediction of real-world military performance.
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