DOT: KillBox TD screenshot 1
Gameplay Single Player
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Release date TBA·Donald McLeod Jr.

Dots are coming. Build a maze of barriers, mount lasers, flamers, missiles and cannons, and stop an ever-growing horde before it reaches the End. Play solo, co-op or PvP — or design your own maps in the built-in editor.

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About DOT: KillBox TD

Stop the dots. Build the maze. See how far you can get.

DOT: KillBox TD is a fast, minimalist tower defense game about controlling the path. Every wave, a horde of dots marches from the Start, through numbered checkpoints, to the End. Reach it and you lose a life. Your job: shape the route with barriers and turn it into a killbox.

Build the maze

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Barriers snap to a tight grid and block on their own — what you place is exactly what's solid.
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Force long detours, funnel the horde into chokepoints, wrap turrets in walls. (You can't seal the path completely — dots always need a way through.)
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Every dot must visit every checkpoint, in order. No shortcuts, no skipping.
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Bonus pads buff any turret placed on them; teleport pads warp dots across the board.

Six turrets, each with a job

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Machine Gun — cheap and reliable, with a chance to punch through.
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Laser — a beam that cuts through a whole line of dots.
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Missile — splash damage for clumped hordes.
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Flamer — a burning cone that keeps damaging after dots leave it.
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Freeze — slows everything in range and can root dots in place.
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Cannon — slow, heavy, and aimed by you. One shell hits a deep column.

Your turrets, your rules

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Every gun can run on Auto (Closest / First / Last targeting) or Manual — point it yourself and lock a lane down.
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Upgrade range, damage, fire rate and more. Costs scale, so spreading out beats stacking one turret.

Modes

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Classic — one tight lane, pure maze-and-turret focus.
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Big Area — a huge single-player battlefield with far more rocks and room to build.
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Co-op — four parallel boards, same map, everyone defends their own.
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PvP — reversed paths and send dots at your opponents.
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Shared Co-op — one big board, shared lives, split income.
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Creative — a full map editor: place Start/End, checkpoints, bonus and teleport pads, rocks; mirror tools; save, load and test your levels.

Endless waves, real leaderboards

Waves scale without limit — health climbs every round while the horde grows. See how deep your build can go, with a separate leaderboard for each mode.

Built for your screen

Widescreen and resizable, with a scalable board and movable side columns.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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