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Build a Slavic gord, feed your people and prepare for war long before the first blow. A deliberately retro real-time strategy with a deep, modern simulation of settlement, supply and battle — where hunger, terrain and faith win wars.

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About Slavlands: Tribes at War

War begins long before the first blow.

Slavlands: Tribes at War is a real-time strategy game set in the early medieval Slavic lands of the 9th–10th century. Raise a fortified gord, keep its people fed and warm, and lead your warband through forests, fords and mountain passes — where a hungry army is a beaten army.

Slavlands: Tribes at War screenshot 1

Prepare, or perish

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Your army eats. Load supply wagons, hide food caches in the woods and build field camps — or watch your warriors desert.
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Send scouts ahead, find the enemy's caches and burn them. A starving enemy will not fight.
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Set ambushes from the bushes — camouflage takes time, so plan ahead. Strike in the morning mist, catch a column strung out on a narrow bridge.
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Brew battle potions: your herbalist brings out the cauldron and your warriors line up before the fight.
Slavlands: Tribes at War video 2

A settlement that truly works

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Assign your people to trades — woodcutters, farmers, fishermen, smiths, herbalists — and watch them grow better at what they do.
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The best soil lies far from your walls. Found hamlets with farms on fertile land, lay roads where your porters walk and bring the harvest home by wagon.
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Sell your surplus at the marketplace for amber and spend it on your warriors' skills.
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Smelt bog iron in a bloomery, forge weapons and armour, tend fields strip by strip and bring the harvest in before winter.
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Live through day, night and the seasons: snow piles up, rivers freeze, winter hunger tests every settlement.
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Dig ditches and raise earthworks, bridge rivers, build palisades, gates and watchtowers.
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The people choose their prince

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There is no fixed hero. When your prince falls, the people gather at the fire and choose a new one — a veteran warrior, an officer, even a peasant or a herbalist.
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Warriors have names, levels and skills. Carry the wounded from the field, bring your fallen champions home and honour them with a burial mound.
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Faith without visible gods: hold the sacred groves and hilltops, bring gifts on feast days — and never be quite sure whether it was the gods, or just luck.
Slavlands: Tribes at War screenshot 4

Play your way

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A step-by-step tutorial in ten chapters — from the first hut to your first victorious expedition.
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Skirmishes against an AI on three difficulty levels: an opponent that founds its own hamlets, guards its supply lines and sets ambushes.
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Siege mode: hold your gord against wave after wave of raiders.
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Multiplayer through Steam, including 2v2 team games with signals and supply runs to your ally.
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A built-in map editor.
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Old school look, modern simulation

Slavlands looks as if it was found on a CD from 1997 — on purpose. Hand-crafted pixel art, readable silhouettes, rough wooden interfaces and Slavic landscapes inspired by real places of southern Poland, from river valleys to the Tatra mountains. Beneath it runs a detailed modern simulation where supply, terrain, visibility, fire, weather and faith all shape the story of your gord.

Slavlands: Tribes at War video 6

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