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Tiny RTS is a Real-time strategy in crisp pixel art. Lead humans, orcs, elves or dwarves through three ages, raise heroes, clear monster camps for relics and fight online, with friends or against the computer. Build your own maps, scenarios and campaigns in the editor.
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Match strength key:80+65+50+<50Tiny RTS
SteamAbout Tiny RTS

Tiny RTS is a real-time strategy game in crisp pixel art. Gather resources, grow your village into a castle town, advance through three ages and send your army against friends, strangers or computer opponents.
Four peoples, four ways to play

Magic and heroes

Starfall, moonlight and grasping roots from the elven Moonspire, the War Chief's battle cry, the Jarl's thunder, the dwarven king's rune shield: every people fights with heroes and abilities of its own. Give your hero relics and it grows stronger with every one.
Monster camps and relics

Neutral camps are scattered across the map. Bandits, giant spiders, gnolls and wisps wait at the edges, werewolves, harpies, gargoyles and skeletons further in, and dragons, hydras, stone golems and liches at the heart of the map. Clear them for gold, mana and relics (50 of them) and equip your hero. Relics wear out in battle, so choose your fights.
Watch your village grow

Chop wood, quarry stone, farm, fish, hunt, mine gold and draw mana from crystals. Trade at the market, research more than 200 technologies and advance from the Village Age through the Town Age to the Castle Age.
Battles and sieges
Swords beat bows, bows beat spears, spears stop riders. Protect your town with palisades, stone walls, gates and towers, then break the enemy's with rams, catapults, ballistae and cannons. Hills give your archers and towers extra reach.
Islands and ships

Nine map types: Lakeland, Deep Forest, Steppe, Highlands, Gold Rush, River, Coast, Inland Sea and Islands, in four sizes up to Gigantic. Fishing boats feed your people, transports carry your army across the water and warships rule the sea.
Learn as you go
New to the genre? The Moonfall is a prologue in nine short lessons: Aldric, the old castellan, shows you around the valley of Shardvale, from your first villager to your first siege. The in-game codex (F3) lists every unit, building and technology with its real numbers.
Make your own maps, scenarios and campaigns
The map editor is the one the game's own lessons were built with.
Custom maps work in every lobby except ranked, and the other players get them automatically. Maps with triggers or scripts run in singleplayer and in lobbies hosted by a player.
Online with friends or against the computer

Features
An internet connection and an account are required (sign in with Steam in one click). Matches run on our servers, or on your own PC for singleplayer and games you host.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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