A co-op horror game for up to 6 players, built by one developer. F.Corp sends your crew into an alien structure that exists twice: same halls, different creatures, separate loot. Switch realities at will but be careful, you can only interact with the reality you're in. Extract material and go deeper
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Match strength key:80+65+50+<50Dual Breach
SteamAbout Dual Breach

Dual Breach is a co-op horror extraction game for 1–6 players. F.Corp sends your crew through a breach into a vast, mass-produced alien structure with one job: haul out what’s inside. Every stage is generated fresh, every structure is bigger than the last, and more dangerous too.
Solo or Together
No friends to play with? No problem. Every aspect of the game was made to still be enjoyable alone. When you're on your own, Dual Breach is at its most frightening. Bring up to five friends and those same terrifying halls become a space ripe for chaotic fun and stupidity, split up across realities, shout warnings nobody hears, and watch your plans fall apart together.
Two Realities, One Structure

The structure exists twice: once in the Light, and once in the Dark. Same halls, different loot, different creatures, different rules. Anyone can switch at any time, but the moment you do, teammates on the other side can’t see you, hear you, or help you.

Something Is Guarding It

The structure isn’t empty. The creatures were made for it, shaped by the reality they guard and the halls they walk, and they’re here to protect it while it serves its purpose. The creatures inside the structure are smart, and unique, each serving a specific purpose. The deeper you go, the more of them you’ll meet.
Terrifying, Then Ridiculous, Then Terrifying Again

A horror game you play with friends: panicked decisions, friends screaming from a mile away, and plans that fall apart the second someone messes up. The scares are real, and so is the chaos in between.
Oh, and did I mention you can draw on the walls for no reason?
Go Deeper
Runs last as long as your crew survives, and the structure doesn’t stay the same for long. Replayability and Long-Lasting Development: Dual Breach is built to be played, then played again. On top of simply having new layouts every stage, new creatures the deeper you go, and rules that keep changing, as a developer I believe it is my duty to keep my game updated with FREE content, and as replayable as possible, with increasing difficulty modifiers, opportunities for self-imposed challenges, and I will keep updating the game for as long as I can, my goal is that you get far more than your money’s worth.
I don't believe in paid expansions, if I am going to give the game more playable content, it will be free.
Planned for the full release:
Made by One Developer
Dual Breach is made by one person, me :D and playtests and community feedback shape every update. Want to follow along? Join the community through the social links on this page. I’d love to hear what you think :)
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