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A desktop idle defense game that keeps going while you work. Monsters circle a ring around your board and your pixel heroes fight them on their own. Summon, merge and level up heroes, forge weapons, and push through ten worlds at your own pace.
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Match strength key:80+65+50+<50About Tiny Ring Defense
A tiny defense game for the corner of your screen
Tiny Ring Defense runs in a small transparent window on your desktop. Monsters march around a ring that circles your board, and the heroes inside fight them automatically. Keep working, studying or watching videos while the battle goes on, and glance over now and then to spend the coins you have earned.

Summon, merge, level up
Spend coins to summon heroes onto the board. Each summon brings one of five classes in one of three grades: Common, Rare or Epic (1%) — or, very rarely (0.1%), a classless Mythic hero who can wield any weapon. Drag a hero onto another of the same kind to merge them, or feed a lower-grade hero to a higher-grade one of the same class. Before you let go, a preview shows how much the hero will grow, up to 5 stars. Level up each hero with coins.

Draw and forge weapons
Draw weapons with in-game coins in four rarities: Common, Rare, Epic and Legendary. Give each hero a weapon for its class and keep forging it stronger. The higher you forge, the lower the success chance, and a failed forge destroys the weapon. There are no real-money purchases.

Ten worlds, each with a twist
Meadow, Desert, Swamp, Snowfield, Graveyard, Volcano, Jungle, Sea, Cave and Sky Island each have their own music, and every world changes the fight: fast monsters, tough ones, swarms that shrug off slows, ghosts that take half damage from ranged attacks while they fade, armored foes, jungle monsters that heal over time, sea monsters that split in two, cave monsters behind layers of shields, and flyers that take less damage from melee heroes. The first six worlds bring six new monsters each, and the last four bring recolored ones. After World 10 the worlds come around again with stronger monsters.
Bosses on the clock
Each stage ends with a boss that walks one lap of the ring. Defeat it before it finishes the lap, or it escapes and comes back later. Turn off auto-boss to keep farming a stage, then call the boss when you are ready. World bosses arrive with escorts.

No game over
If 100 monsters pile up on the ring, you drop back one stage and keep earning.
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Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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