A painterly, top-down wuxia action RPG set in a martial world where even a hero has a price. Find your own way through a riverside town, where martial arts meet everyday life and deadpan absurdity.
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Match strength key:80+65+50+<50Pay To Slay
SteamAbout Pay To Slay
No martial art can beat money... or can it?
Pay To Slay is a single-player, top-down wuxia action RPG painted in a bright gouache style. In the Daqian dynasty the throne was bought, every office has a price list, and even the ferry crossing and the water supply are itemised, priced and subcontracted. You arrive in Baishidu Village, a riverside ferry town, as an ordinary martial artist with no famous school behind you. Before you have earned a single coin, you are handed an interest-bearing bill and a recycled registration number. Its previous holder was recorded long ago as having died at the canal's last lock gate, but the unpaid fee for closing his record has been passed on to you.
A story that starts with a bill
The contractors have sealed the Old Canal Works "for maintenance". The ferries have stopped, the water mill has stopped and the clinic is running out of water, yet the Canal Upkeep Levy is still collected. Two canal workers are locked inside, and the man guarding the last lock gate is waiting for whoever signed the order to come back. You will play through a complete opening chapter in Baishidu Village and the Old Canal Works beneath it, with side stories along the way.
Martial arts and combat
Making a living
Martial arts take practice, and life still has to be lived. In Baishidu Village you can:
Taxes: pay, delay or defy?
Everyone here owes something. Paying on time saves you plenty of trouble; falling behind escalates step by step, all the way to a public notice. You can pay in instalments or work off what you owe, or you can fight the collector who comes knocking. Just expect him to come back with more guards.
A world painted in gouache
Indigo rooftops, pale walls, riverside paths and narrow streets give this martial world a lived-in warmth. Baishidu Village has its own daytime music and ambient sound, and combat, life skills and the interface all have their own sound effects.
Plans for Early Access
During Early Access we plan to add more regions and towns beyond Baishidu Village, Mystic Realms, more side stories, martial schools and meridian training, as well as more weapon types and everyday-life activities. The exact scope may change with development progress and player feedback.
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