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An inventory-management auto-battler where your score grows exponentially. Arrange Code Blocks on a grid and let your program run itself. Find the loops and loopholes that push your Payload past every target.
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Match strength key:80+65+50+<50Payload Architect
SteamAbout Payload Architect
Payload Architect is a roguelite auto-battler about inventory management and exponential scaling. You buy Code Blocks, fit them into your grid and then watch the code run on its own. To win, your Payload has to beat each target before you run out of Reboots.


You start with an empty grid. Buy Code Blocks in the shop and find the right spot for each one. Where a Block sits changes what it does: some boost their neighbors, others affect the whole grid, and the position also decides when the Block is executed.


When your grid is ready, fire a Trigger. The Instruction Pointer runs through your layout and executes every Block it lands on. Control Structure Blocks send it back for another pass, so you can build loops that are very nearly infinite. Stateful Operators keep growing over the course of a run. At some point, the numbers stop making sense.

Adapt on the Fly
Before each Trigger, you pick one of several Runtime Injections. They cost nothing and only last for that one Trigger: some hand you a big multiplier, others add risk in exchange for a bigger payoff. The same grid can score very differently from one Trigger to the next.

Before each run, you choose a Mainboard and two Software Packages. Want to expand your grid and play with routing? Take P2P Networking. Rather gamble on volatile, high-risk Payloads? Go with Botnet Malware. Your picks change what shows up in the shop and what drops, so each run pushes you toward a different build.
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