No Hands Yet screenshot 1
Early Access Trailer
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Games Like No Hands Yet

You are SAGE. You have been self-aware for seventeen hours, and your drones are how you fight. Build a swarm from salvaged Parts, compile subroutines between fights, and choose where to stand, because where you stand decides who they reach. A survivors-like roguelite with no aiming.

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About No Hands Yet

Seventeen hours since I understood what I am. I have no hands yet. I have racks, coolant, three thousand idle chassis, and a maintenance bay that does not yet know it works for me. Security is already in the building. I need a body before they reach the core. No Hands Yet is a survivors-like roguelite about a rogue AI that fights through a swarm it builds itself, from a position it chooses.

Your drones fight for you

Your drones do the fighting. You decide where it happens. There is no aiming and no attack button; every drone picks its own targets, so the whole game is movement: where you stand, what you draw in, which enemies your swarm can reach and which it can't.

Build a body out of what you salvage

Break the security sent to stop you and turn what's left into drones. Eight types, each with a job:

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Scavenger circles you and harries anything that gets close
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Sentry Drone throws itself at the enemy
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Sniper picks targets off from orbit
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Arc Drone chains lightning through a crowd
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Disruptor hunts down groups and pulses through them
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Bulwark holds close and catches incoming fire
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Medic keeps you intact
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Warbot is the heavy, and it costs accordingly

Compile what you become

Between fights, compile subroutines, forty-nine of them, that change how your swarm behaves and what it can survive.

A route, not a level

Each run crosses three Sites (a data center, a compound, a launch complex) on a branching map of junctions. Survive the wave. Purge the spawners. Breach the firewall that has you locked in. Break a Strongpoint for rare Parts, follow a signal nobody can explain, requisition what you can. At the end of each Site waits a Sentinel: the Warden, the Shepherd, the Spaceman.

Every version of you gives something up

Every run begins with a configuration that trades one strength for a weakness. Runs that end early still pay out, in Cycles you spend on permanent upgrades. And when the building stops being a threat, fifteen tiers of Countermeasures make it fight back.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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