A courier crash-lands on the desert world of Red Mesa. With one leased electromagnet, dig buried metal out of the badlands, pay the lease bills that never stop coming, upgrade your magnet, and earn your way back to orbit in this salvage roguelite.
Top matches
Match strength key:80+65+50+<50Magnet Salvage: Road to Orbit
SteamAbout Magnet Salvage: Road to Orbit
One magnet. A whole desert of scrap.
You were a freight courier until your ship came down on Red Mesa, a world of red sand. The old junk dealer who pulled you out has one piece of advice: "Need money to fix that ship? Dig it out of the sand." Hang an electromagnet leased from Starline Lease & Co. over the dunes and pull up washers, nuts, bolts, gears, chains and heavy machine parts.
Just move the mouse
Bring the magnet over buried metal and it digs up everything in its field, dragging each piece in with a crackle of blue-white sparks. A full battery pulls fast; as it drains, the pull weakens. Where you dig before the power runs out is everything.
The bills won't wait
A lease bill arrives every two runs, and each one costs more than the last. Pay on time and choose one of three perk cards. Miss a deadline and you spend a grace, while the collectors take a cut of your sales. Run out of graces and the contract ends: start over in another dimension.
Build up your magnet
Records of a sunken colony
Under the sand lie the remains of Colony Zero, swallowed when the gate collapsed at 02:17. Each of the 16 relics carries its own record and engravings, and each gives your magnet a new power.
Gems from Beyond
When a contract ends, everything you pulled from the desert still counts. Spend that count to unlock 12 Gems from Beyond (the bodies of the solar system and two galaxies) and keep their power in the next dimension.
Features
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
All matches
Similar games to Magnet Salvage: Road to Orbit
Finding similar games…







