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A turn-based tactics roguelite. Lead a campaign across a branching war map, fight grid battles on land, sea and air, combine retrofit kits into rule-breaking synergies — and hold your army's morale. When it breaks, the campaign is lost.
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Match strength key:80+65+50+<50Hold Morale
SteamAbout Hold Morale
Command a campaign, not just a battle
Hold Morale is a turn-based tactics roguelite. Every campaign takes you across a branching war map: pitched battles, elite fights, rest camps, mysterious encounters, a black market — and a boss at the end of the road. Your choices on the map decide which battles you fight and what you carry into them.
Morale is your lifeline
Every unit you lose costs morale, and heavier units cost more. Lose a battle and you can try again — as long as your troops still believe in you. When morale hits zero, the campaign is over.
Classic grid tactics
Retrofit kits and synergies
Outfit your units at the arsenal with five retrofit kits: Steel Core, Incendiary Charge, EMP, Reactive Armor and Turbo Drive. Two kits on one unit create one of ten synergies. A third slot unlocks ten triple synergies that break the rules — push enemies into the sea, strike twice after a kill, or stun your target for certain. And a unit carrying three kits survives its first death.
Build your run
A living battlefield
A handcrafted low-poly world with weather, drifting cloud shadows, birds, deer and fish — and explosions that leave scorched earth behind.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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