At a table in the dark, everyone secretly grabs a cursed object. When the light comes back, you find out who had it in for you. A first-person duel of horror and deception for 1 to 4 players, solo against the AI or online with friends. The third seal sets you free.
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Match strength key:80+65+50+<50About The Third Seal

You decide in the dark and pay for it in the light.
Take a seat. Nobody here plays for money. The stake is what’s left of your soul. On the table there’s an old revolver, a knife, a straw doll with a nail in its chest, an eye in a jar… and something sweet. The light goes out and you grab one, blind. You hear the one across the table grab something, but you can’t see what. All you see is the glint of their eyes. The light comes back. They grabbed the knife. And pointed it at you.
The Third Seal
The Third Seal is a first-person duel of horror and deception for 1 to 4 players, solo against the AI or online with friends. Invite them through Steam, and the AI fills any empty chairs. It all happens in a Victorian parlor, and you never get up from your chair. There’s nowhere to go. Outside, it’s raining and the grandfather clock ticks off the seconds. In the dark, the clock falls silent and you hear the others breathing. No one at this table shows their face: the plague doctor, the monk, the executioner and the convict. Choose who you are.
One round, step by step
The blood vials in front of you are your life. When only one is left standing, they take a seal and a new duel begins. With three seals, you walk free. Everyone else stays with the Entity.
Lie to them. Read them. Betray them.
You don’t fight the object. You fight the other player’s mind. Against the AI you learn the ropes, and with friends you learn to lie.
The Entity makes the rules. And it collects.
In the corner there’s a shadow of black smoke with four burning eyes and no pupils, so you never know who it’s looking at. Stare at it and it goes still, tilting its head as if studying you. Its mouth stretches from ear to ear, lipless and lined with human teeth. In the dark, only its eyes remain. Almost every round, it sets a new rule: “This round someone must bleed.” And it makes you pay with your life. In the end, it opens its mouth and swallows the souls of those who lost. If you lost, that’s the last thing you see.
No one rises from this table unless another falls.
Take a seat, touch your skull and choose who you’ll betray.

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