The seeker is blind — they hunt by sound. Every footstep, every thrown stone and every word you say on the mic lights up their world for a moment. Stay quiet, sabotage your friends, and make sure you're not the one wearing the blindfold when time runs out.
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Match strength key:80+65+50+<50Blind & Seek
SteamAbout Blind & Seek
One of you is blind. The rest of you are the reason they're listening.
Sound is the only light
The seeker's world is pitch black until something makes a noise. A footstep, a thrown stone, a slammed door, your own voice on the mic — every sound paints the park around them for a moment, then fades back into darkness. They never see you. They see the noise you made.
Silence is survival
Walk slowly and you're almost invisible. Run and you light yourself up like a flare. Stand still too long and you'll cough, and everyone will know exactly where you are. Talking to your friends helps you plan — and tells the seeker where to go.
The blindfold is a hot potato
One slap passes it on. Whoever is still wearing it when the round timer hits zero is out. Nobody wants to hold it, so the last twenty seconds turn into everyone hunting everyone.
Betray the people you came with
Throw a stone across the park to send the seeker chasing a ghost. Or hit a friend instead and watch them burn bright red on the seeker's screen. Knock someone down, pick their body up, carry it somewhere terrible and drop it. The park gives you everything you need.
Getting out isn't the end
Eliminated players move to the courtyard outside the fence, where they can still rattle the wire and throw stones at the runners inside. Save a friend, ruin a friend, score points either way.
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