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Games Like WaxWire: Program the Hive

These bees are hard workers and terrible thinkers, so you do the thinking. In this programming game you connect nodes into programs, and the colony does exactly what you said. Not always what you meant. Start with one clueless bee. End with a hive that runs itself. The Queen will still want more.

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About WaxWire: Program the Hive

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WaxWire: Program the Hive is a programming game where you never steer a bee yourself. You build the program, the colony runs it, and the meadow shows you exactly how good your idea was.

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Programs are made of nodes. Drag one in, connect it with a wire, press Run. "Find the nearest flower. Fly there. Sip. Fly home." That is a complete program, and your first bee will follow it all day. No typing, no syntax errors, and you can rewire it while the bees are in the air.

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First she wants nectar. Then pollen. Then a colony that survives winter. Every Decree from the Queen takes a new idea: a decision, a loop, a search. Meet it, then spend the reward on new nodes, so your bees can sense, decide and do more.

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One bee is easy. A whole colony will race for the same flower, and yes, that is an actual race condition. Freeze time, set a breakpoint and step through one bee's program node by node until you find the wire to blame.

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There are no levels. The seven cells you start on grow into a wide meadow that keeps every flower you planted. Seasons turn, rain comes and goes, gardens need sowing and watering, and winter arrives whether your code is ready or not.

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Paint your bees and change their wings. There's a node for that. Win new wing skins from the Queen's odd side jobs, like sorting flowers from small to big or fetching an orchid out of a maze. Recolour the whole game, swap fonts and wire styles, and keep your program spotless or a glorious mess. The bees don't judge.

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In time the hive gets a program of its own. It wakes new bees, buys its own upgrades and takes on the Queen's requests without you. Your work here is done. You'll add one more node anyway.

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Visual programming with more than 140 nodes: decisions, loops, memory, events and your own reusable methods
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21 Decrees from the Queen, plus a board of optional side challenges
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One persistent meadow with seasons, weather, gardens and real winters
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A real debugger: pause, breakpoints, step by step, and an output log
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Guided first flights and hints when you're stuck. No programming experience needed
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Paintable bees, wing skins, colour palettes, fonts and wire styles
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Mouse and keyboard or controller. English and Ukrainian

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