August 1994. In the small town of Greyford, an old radio picks up events before they happen. Explore by day, change the outcome by night, and uncover the truth alone or with up to three friends.
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Match strength key:80+65+50+<50PRE-ECHO
SteamAbout PRE-ECHO

HEAR TOMORROW
August 1994. In Greyford, an old field radio tunes into a band no station uses. Somewhere between 0 and 100 on its dial, it picks up voices, alarms and accidents that haven't happened yet. Follow the pulses, record them and work out where the next one will strike.

CHANGE TONIGHT
Every warning is a countdown. When the radio plays Owen saying "Don't open that panel", you have sixty seconds to reach the substation and stop the arc. Prepare a route, protect someone, or dig deeper and accept the risk. What you change stays changed.

FEAR WITH RULES
When the Resonance Storm turns the sky red, something comes through the interference. The Listener hunts transmissions: silence the radio, distract it with the recorder, break its line of sight. Every threat follows rules you can learn.

A TOWN THAT REMEMBERS
Greyford keeps living around you. Neighbours go back to work, shops change their hours, and every case you close, or fail, leaves its mark on people and places.

ALONE OR WITH FRIENDS
Play solo or in online co-op with up to four players. Every case can be solved alone; with friends you split up, cover each other and coordinate in real time.
WHAT'S INSIDE
Photosensitivity warning: the game contains flashing lights. A reduced-flashes option is available in the settings.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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