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A dark, tarot-inspired roguelike card game. Draw cards and place them in a grid to get your total as low as possible. Earn souls and spend them on powerful items to improve your deck between rounds. Includes 8 rule-bending bosses and an endless freeplay mode.
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Match strength key:80+65+50+<50Heretics Amulet
SteamAbout Heretics Amulet
Heretics Amulet is a dark, tarot-inspired roguelike card game. Each round, you're dealt a grid of face-down numbered cards with a limited number of draws. Get the total on the table as low as you can before the draws run out, because whatever's left is the damage you take!
Between rounds you spend collected souls on items that reshape your deck. Each of the 8 acts ends with a rule-bending boss and an endless freeplay mode is waiting for you when you're ready to see how far you can go.
How a Round Plays
Draw a card, then choose.
Do you place it in the grid and replace the card there, or do you discard it to reveal another face-down card? You start with six draws a round, so each one matters. Fill a row or column with cards of the same value and the whole line clears, awarding you bonus souls but be careful! If that last card never comes, you're left with the damage. Play it safe? Or give in to the greed? You get to decide.
Souls and the Store
The store between rounds has items that act immediately– add cards to your deck, remove or transforming the ones already in it, heal you, etc– whereas other items are permanent upgrades, which carry over to every future run. What are they? I'm so glad you asked:
Mala Beads give you more draws each round!
Sacrificial Daggers raise your maximum health!
Runic Feathers repair the Amulet, which starts broken and keeps only a fraction of the souls you earn, oh no!
Freeplay
Freeplay is a separate endless mode to scratch that roguelike itch. Stats start fresh each run, every five rounds the difficulty steps up, and your best round and best soul count are saved between sessions. How far can you go? (This is a chance to do some absolutely deranged things to your deck)
The World
You play as the Heretic. The world is built upon a Wheel of death and rebirth, and each time it turns, everyone's memory is wiped, but you remember. The Great Kingdoms want things to stay as they are, so they've exiled you and now send their mindless legions to your gate. Obviously, your Tarot Dealer is a possessed skull who speaks for each of them in turn, as it goes. The story is told through Tarot Cards featuring an original cosmology, unlocked as you clear each act, along with a written entry for every item you find. Most of it is left for you to piece together.
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