Ship It! : Indie Studio Simulator screenshot 1
Ship It! Trailer
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Games Like Ship It! : Indie Studio Simulator

Start with a bedroom, a laptop and $5,000. Take freelance gigs to pay the rent, build your game one feature at a time through hands-on minigames, and decide when to quit your day job. A cozy, honest management sim about the dream of going indie.

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About Ship It! : Indie Studio Simulator

Your studio starts in a bedroom.

You have a laptop, a cat, $5,000 in savings and one big idea. Rent is due on the 1st. Ship It! is a cozy but honest management sim about the dream of making games for a living, one morning, afternoon and evening at a time.

Ship It! : Indie Studio Simulator video 1

Every hour is yours to spend

There's no clock and no fast-forward. Each day you choose what to do with your morning, afternoon and evening: build your game, take freelance gigs, market, research, learn or rest. Then you go to sleep. Push past 45 hours a week and burnout catches up with you.

Ship It! : Indie Studio Simulator video 2

Work is something you play

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Wire It Up: build every feature of your game in a connection puzzle that dresses up as the work itself: circuits for code, paint pipes for art, patch cables for audio, level paths for design and red string on a corkboard for writing.
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Gig minigames: squash bugs, match pixels, hunt typos, tune synths and sort player feedback for clients. Play well and the session gets more done.
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Relaxed mode: turn the timers off whenever you'd rather take it slow.
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Pay the rent, or chase the dream?

Freelance gigs keep the lights on and sharpen your skills, but every gig hour is an hour not spent on your game. A day job is safe, and it will never give you the time to finish something bigger. Quitting is a real decision, with real consequences.

Ship It! : Indie Studio Simulator video 5

Watch your game come to life

Pick an idea, a genre, a scope and an art style. Your laptop shows your game as it grows, from gray boxes and a magenta placeholder hero to real art, levels, music and dialogue. Open a store page, gather wishlists, and live through a launch-day show with ticking counters and players' first impressions of the features you actually built.

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Small joys, real stakes

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Name your studio and hang its sign above the window.
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Keep a flow streak going, brew a coffee for a boost (and a little burnout), and pet the cat when the week gets rough.
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Survive rent increases, a dying laptop, clients who never pay, game jams and day-job offers.
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Read the 30-day post-mortem to learn what players really saw, and pick a lesson for next time.
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Every number has a "Why?" breakdown, so you always know where your runway is going.

Chapter by chapter

Old Dev Doug walks you through your first day. After that, one goal is always on screen: ship your first game, find your players, ship something bigger, and finally live off your own games.

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