Haunted Schoolbag screenshot 1
Haunted Schoolbag - Trailer
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Games Like Haunted Schoolbag

Release date TBA·550 Atelier

When the lights go out, the school's Seven Mysteries wake up. Reach into a pitch-black schoolbag: grab a hilt to pull out an item, touch a blade and get cut. Read the numbers, build your bag and survive the night with three club members. A minesweeper-like roguelite of Japanese school ghosts.

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About Haunted Schoolbag

8:50 p.m., the back gate of Hoshimi Academy. Not a single light is on. Once every ten years, a blackout wakes the school's Seven Mysteries. The Occult Research Club takes them on one night at a time — armed with nothing but a schoolbag full of stationery. The problem: you can't see inside it.

■ Blind-grab inside your schoolbag

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Touch an item's hilt and you pull out the whole thing and use it at once, for free.
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Miss, and the revealed cell tells you how many hilts (yellow) and blades (red) are around it.
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Touch a blade and you get cut, losing courage and HP.
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Your bag is reshuffled every turn, so every reach is part deduction, part gamble.

■ Three club members, three ways to grab

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Minato (club president): a natural detective. Cells that must be hilts are marked for you.
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Akane (the delinquent): "It's just a scratch." She yanks items out even by the blade, and grabs whole handfuls at once.
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Suzu (the shrine maiden): the first item she draws each turn stays fixed in place, ready for her next turn.

■ Pack your bag

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96 items: pencils, scissors, recorders, wooden swords, sacred arrows, and more. Each has its own shape and its own hilt and blade cells.
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90 skills and charms that change the way you grab.
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Organize a main pocket and a side pocket with limited space.

■ The Seven Mysteries

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50 apparitions and 6 bosses, including Hanako of the third-floor restroom, the after-school broadcast, Kokkuri-san, and the third bed in the nurse's office.
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They stuff your bag with fake hilts, cursed coins and pillows, lock your side pocket, or turn off the lights.
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34 random events, a late-night school store, and the clubroom.
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Seal all six, and the Seventh Mystery sends you an invitation.

■ The Notebook of Mysteries

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After every run, new pages open based on what you achieved: 24 short scenes, each with its own illustration.
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New club members, items and skills unlock along the way.

■ Keep digging

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10 "Mystery Levels" for each member, each adding a new rule.
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A daily challenge with the same member and map for everyone.
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36 achievements.
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Controller and keyboard support.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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