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You wake in a gravekeeper's cottage with no memory and no skills, and the Obelisk on the hill opens only for a master of all twenty-two. Chop, smith, fight and sing the dead to rest in a foggy single-player Vale, then lie down and rise again, quicker every life.
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Match strength key:80+65+50+<50Mossgrave
SteamAbout Mossgrave

Somebody is leaning over your cot. That would be Gravekeeper Mossbeard, and his beard is mostly moss. Up the hill stands the Obelisk, older than the first grave, and it opens only for one who has mastered every skill. He'll put the kettle on.

Chop, mine and fish. Smith five metals into gear, cook what you catch, and craft cloth, leather and jewelry with Artisanry. Carve bows and staves with Woodworking. Fight with sword, bow and spell, sing the dead to rest with Gravesong, and light the fires of Pyrecraft that push back the fog. Click a tree to chop it, or right-click anything for every action, Examine included.



Taking one skill to 99 the slow way is a very long walk. So lie down instead. At the resting stone every skill drops back to 1 and you earn Renown, which never resets. Climb Renown's ranks and every life after learns faster than the last.


Your first rest wakes a talent tree in every skill. Points come from the best levels you've ever reached, so no life is wasted, and each time you lie down you may unlearn the lot for free and try another road. Head start rungs wake you at half a level's XP instead of level 1, and tick-box staples along the bottom add more XP, quicker hands and double drops. A few talents from the trees:
Reach 99 once and its Mastery Crest is yours for good. Its brazier at the Obelisk lights and never goes out.


Renown is spent in the Hall of Renown, and what you buy there is kept through every life.




Twelve Tales to tell across the Heartland, from The Unquiet Acre to Toll and Trouble, each with an heirloom to wear. The Book of Deeds holds 287 deeds, from honest milestones to being knocked out by a goose. Earn titles and wear them proudly, or at least wear them.


The lamplighter makes his rounds at dusk, the night watch walks the roads, corpse-candles drift over the Drowned Graveyard, and a tinker and his donkey turn up when they please. Shops keep honest hours. Everything happens while you play, with no timers ticking while you're away.
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