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CLACKPOT - Gameplay Trailer
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A marble-bouncing roguelike! Pull back, let go, and score on every wall bounce. Combine balls with their own quirks, Patches and Relics across 24 interlocking Synergies into a build that's all your own, then climb higher past 53 rule-bending bosses!

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About CLACKPOT: Marble Bounce Roguelike

CLACKPOT is a marble-bouncing roguelike. Pull back, let go, and every wall bounce scores. The balls you fire stay where they stop, so every shot sets up the next one. Its Synergies are built to feed into each other, so a single new Patch can change how your whole build plays.

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Drag away from where you want to fly. The longer the pull, the harder the shot. Only real wall bounces score, and every one pops, flashes and clacks. Balls knock into balls, the board fills up, and one last shot can rattle the whole pile into a chain reaction.

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Patches aren't passive stat boosts. They're toys you place on the board and work by hand. Open a pair of wormholes, let a wooden train carry resting balls and fling them back in, ride a Ferris wheel and throw a ball from the top, or topple a line of dominoes. Then mix in balls with their own rules: Bowling Balls, Bomb Balls, Black Hole Balls and Meatballs that shed bites for other balls to eat.

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Collect Patches from the same family to switch on Synergy tiers. Some Patches belong to several families, and Embroidery Thread can stitch a Patch into one more, so your Synergies pull on each other. Add Relics and a Fortune Charm for the next stage, and hunt for the build that only exists in this run. When it clicks, your score jumps a few digits at once, and if it keeps climbing the board overheats and blows.

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Between stages, spend Credits in the shop on Patches, Relics and the Capsule Machine. Bring the Hammer down on a Patch and it changes how it works, not just its numbers: Board Shake learns a downward strike, Gravity Control reaches further, and the Billiard Ball pays more for every follow-up hit. Wax makes every ball you fire for the rest of the run score more, fly faster or hit heavier. Every third stage a boss bends the board with wind, walls, barriers and worse. With 53 bosses in the pool, no two 27-stage runs play the same.

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Every run unlocks new Patches and shop items. Beat a boss once and you can pack a Starting Bag: fit Patches and Relics inside its weight limit before you set out. Climb seven difficulty levels, then keep going in the Endless Run.

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Physics scoring on every real wall bounce
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99 Patches, 77 Relics, 39 Fortune Charms, 24 Synergies
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53 bosses, 7 difficulty levels and an Endless Run
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Starting Bag, unlocks and a collection to fill
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Juicy wooden clacks: flashes, ripples and screen shake you can tune or turn off
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Streamer Mode mutes only the music
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No real-money gambling, no microtransactions. Credits exist only inside a run.

Streaming and videos are welcome, monetized or not, no need to ask. The music is not registered with Content ID.

Music: "Lobby Time" and "Thinking Music" (in game, modified) and "Pinball Spring 160" (trailer) by Kevin MacLeod, licensed under Creative Commons BY 4.0. Full credits in game.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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