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A fruit fly in a glass box on a windowsill. A small, slow game: place fruit, tap the glass and watch it walk, eat and take off, across 20 tasks. Its brain is a simplified model built from the published wiring map of a fly's central nervous system. All movements are assisted by code.
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Match strength key:80+65+50+<50阿飛 AFEI
SteamAbout 阿飛 AFEI
One fruit fly. A brain model you can watch.
AFEI is a small, slow observation game. One fruit fly lives in a glass box on a windowsill. You place fruit and tap the glass, then watch what the model and the physics body do. There are 20 tasks, most of them short; once they are done, there are no new goals.
What you do
The science, plainly
Afei's brain is a leaky integrate-and-fire (LIF) model of all 165,122 neurons and about 25.6 million neuron-to-neuron connections in the Male CNS v1.0 connectome, the published wiring map of one male fruit fly's brain and nerve cord. It runs on your PC in 1 ms steps. The body is the NeuroMechFly physics model, running in MuJoCo. The model receives smell, taste, leg contact and, when you tap, a looming signal. It cannot see (the eyes are not wired in yet) and it does not learn. All neurons share one parameter set, and whether a connection excites or inhibits comes from the dataset's machine-learning predictions of each neuron's transmitter. All of Afei's movements are assisted by code, and the game marks the assists. The assists include: half of the walking drive, the flight itself, turning toward fruit, extending the proboscis, grooming, the walk/rest rhythm, wall-following, and a stronger smell input when it is hungry. Model time runs slower than real time: about half to nine-tenths of real time on the tested laptop.
No way to fail
The fly does not die and tasks never expire. The model pauses while the game is closed; fruit keeps ripening in real time (over hours). Rewards (keepsakes and scenes) are for you and never change the model. AI assistance: code, images, the 3D model of the fly's head and body, text, music and sound effects were made with the help of AI tools and reviewed by the developer. The Japanese text is an AI-assisted translation, not yet checked by a native speaker. The Simplified Chinese text is converted from the Traditional Chinese, not yet checked by a mainland reader. Afei's brain is a simulation of a connectome, not generative AI.
Features
Real data, model and engineering assists
Data and tools
Neural wiring and neuron shapes: Male CNS v1.0 connectome (FlyEM at HHMI Janelia, University of Cambridge, MRC Laboratory of Molecular Biology, Google Research), CC BY 4.0. Simplified for this game (signed weights for a LIF model, simplified skeletons and region meshes); the data creators do not endorse this game. Body: NeuroMechFly v2 / FlyGym (Apache 2.0) and the MuJoCo physics engine (DeepMind Technologies Limited, Apache 2.0). Leg shape from flybody (TuragaLab, Apache 2.0). Fonts: Noto Sans TC, SC and JP (SIL Open Font License 1.1). Made with Unity.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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