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You can't steer. Write your whole plan, press run, and watch it play out. Then the level changes after you commit, so a plan with no slack fails. 81 puzzles, a new daily puzzle with a leaderboard, and every winning plan can be replayed.
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Match strength key:80+65+50+<50Deadhand
SteamAbout Deadhand
Features
About the Game
You can't steer. And the level changes after you commit.
DEADHAND is a puzzle game about planning for things you can't see coming.
Every level is a small grid. Before anything moves, you queue up every instruction: step left, step right, climb, descend, leap, hop, drop, wait, push a crate, flip a switch, turn, hold. Then you press run, and the plan plays out without you. The runner does exactly what you wrote, one instruction at a time.
Here is the catch. After you commit, the level changes. The game tells you how many changes are coming and what kind they are (timing, layout or state). It never tells you which object will change. A plan that works on paper but has no slack will fail.
You get one interrupt per attempt. It stops a run so you can rewrite the rest of the plan, and it costs you score.
How it plays
Stages that bend the rules
In stage 7 the floor is cracked: a cracked tile falls one tick after you step off it, and it never comes back. In stage 8 two runners share one queue, and both have to get out. The final level, ALL HANDS, puts everything together.
The daily puzzle
A new puzzle every day, the same for every player. You get three attempts, and each attempt faces different changes. Your score goes to the Steam leaderboard (global, friends, or around your own rank). Choose any entry and WATCH to replay that player's winning plan, with the changes that attempt faced.
Features
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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