Bare-handed 3D fighting. No weapons, no guns. 160 fighters from 160 nations - one per nation - share a 499-move attack set drawn from 13 martial arts, with 60 throws. 11 stages run from day to sunset to night across a single match.
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Match strength key:80+65+50+<50Fighting Nations: The Iron Dragon Tournament
SteamAbout Fighting Nations: The Iron Dragon Tournament
No weapons. No guns. Hands only.
Fighting games put two people in a box. Battle royales hand everyone a rifle. Fighting Nations does neither: 160 fighters, one for each of 160 nations, and nothing in their hands.
499 attacks. Every fighter knows all of them.
One move table, shared by the entire roster. Not a short list each, but a deep one everybody owns.
The whole table is public. Don't take our word for it — count it:
Thirteen martial arts
Taekwondo, karate, muay thai, kickboxing, boxing, wrestling, capoeira, kung fu, pencak silat, jeet kune do and more. Judo and drunken-style kung fu are next.
160 nations. One fighter each.
No two fighters share a flag — Korea, Japan, China, Thailand, Sweden, Ukraine, Egypt, Brazil, Mexico, Nigeria, Turkey, Indonesia and a hundred and forty-eight more. Most of the roster is still a placeholder built from licensed assets, and every one of them is meant to be replaced by a character made by a 3D artist from that country. The goal is all 194 nations — a man and a woman for each, 388 seats. That call is open now:
Eleven stages, and things break
Six halls of Korea's Gyeongbokgung Palace, a Tokyo back alley, a Japanese dojo, a battle arena, an African savanna and more. Walls shatter on the second slam, utility poles topple, props scatter. Across the rounds of a single match the light runs from day to sunset to night. The fight you finish does not look like the fight you started.
No mercy on the ground
Knock someone down and they stay down — long enough to stomp them, punch them, or leap into a wrestling leg drop after a heavy knockdown. Taunt them while they get up: every taunt has its own mocking laugh. High block, low block or jump-sweep. Block too much and you get thrown. Whiff and you get punished.
Local two-player
Two gamepads, each picks its own fighter. Playing the CPU alone? A second player can press any button on the other pad to jump in — HERE COMES A NEW CHALLENGER.
The world came before the game
The roster did not begin in a design document. It began in SERAPHIM, a 75,000-word novel published on Amazon in 2025. Some of these fighters were in print before they were in the engine.
Where this actually stands
Built in Unreal Engine 5.8 by one person. The honest state of it:
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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