Smash crates as Tin, a tiny salvage robot with a hammer, and free the memories locked inside ten vaults. A handful of crates grows into total havoc of lightning, saw blades and drones in this 5–7 hour incremental game with a real ending.
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Match strength key:80+65+50+<50Tiny Havoc
SteamAbout Tiny Havoc
A tiny hammer. A whole lot of havoc.
A year ago, a storm that swallows memories swept over the city. To keep them safe, the vault AI ZERO sealed everyone's memories away in vaults, and the whole city fell asleep. Tin, a little salvage robot, wakes up in a workshop with Pin, a friendly guide drone. Together they open the vaults one by one and return each memory to its owner. Can they wake Bomi, who fell asleep waiting for her mom, and everyone sleeping in the shelter?
Smash, collect, grow stronger
10 fields, 10 guardians
Abandoned Docks, Golden Greenhouse, Gear Factory, Storm Archive, Ice Cellar, Starlight Foundry, Zero-G Storage, Sleeping Streets, Stopped Clock Tower and the Central Memory Vault. Every field brings new crates and a guardian protecting its vault. Defeat it, and the memories inside return home.
Music that grows with the fight
Each field has its own song, and new layers join in as you fight, enter Frenzy or face a guardian.
An incremental with an ending
Reach the ending in about 5–7 hours. No endless grinding or rare drops are required to finish, and you can keep playing after the credits.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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