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You're the healer in a pixel-art incremental RPG where your company fights and your healing choices matter. Manage mana, shield a marked ally and recruit from twenty-one classes. Between battles, grow a working camp, shop and town. They charge. You keep them standing.
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Match strength key:80+65+50+<50Heal Me Faster
SteamAbout Heal Me Faster
Your army marches. You keep them alive. Heal Me Faster is a pixel-art fantasy RPG where you play the healer, not the hero. Your company of ten does the fighting. You decide who gets healed, who gets shielded, and how far your mana will stretch. Between battles, run the camp, kit out your soldiers and build a town for the veterans who make it home.


Every spell is a decision
A soldier is fading. A boss is winding up. You have mana for one more cast. Click a soldier to mend them, ward the one with the red mark before the hit lands, or wash the whole line in light and hope it's enough.


Build a company worth keeping alive
Recruit from 21 classes as they unlock, from knights and bards to sappers, jesters and stretcher-bearers. Find rare heroes, dress everyone in weapons, armor and trinkets, socket gems and temper your best pieces. Then set the formation: who holds the front, who hides behind them, and where the bard's song can reach.

Those health bars belong to people. Keep soldiers alive and they grow close to you, remember what you did for them, and tell you about home.

Keep going past the last boss
Fight 198 battles across twenty regions, from Greenvale to the Lantern City. Every region ends with a boss, five of them are dragons, and the biggest hits come with a warning, if you're watching. Past the last boss, the endless Ascent sends you back up the road, harder every lap.


Life between the battles
Put the company to work: chop wood, mine ore, fish, hunt, cook and brew. Stock your shop, fill orders from passing customers, and keep the larder full and the sick tended. The camp keeps working while you're away, so there's always something waiting when you come back. Sometimes that's a quiet night by the fire. Sometimes Barnaby brings a disco ball.


Give your veterans a future
Send bands of mercenaries on sieges, hunts, ambushes and expeditions, and see who comes home rich. Retire veterans to a town that grows with every building you fund, hold the gate when raiders come, and raise a cathedral one stage at a time. When a company has gone as far as it can, retire it for renown and march out again.


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